Rangefinder Magazine
September 2004
Two Principles,
One Rule by Glenn Rand
Lighting Shiny Subjects
Many photographers have trouble lighting
chrome or other shiny surfaces. While there are a lot of “Cookbook” solutions
to lighting specific objects or specific looks, it is far
easier to understand the two principles that control the
lighting and the one rule to apply making it all work, regardless
of the subject or light.
Principle One: Light Intensity
When lighting a shiny surface the light intensity within
the total light envelope of the shot will determine how
the final shot will look. Therefore, the ability for the
photographer to modulate the light becomes key. This is
true for adding and subtracting light intensity within
the environment. Depending on the surface being lit, more
lights may be needed than to simply give proper exposure
to the subject but these lights will not shine on the subject.
There
are three main ways that intensity can be modified. These
are energy control on artificial light, blocking or partially
blocking the light and using the Law of the Inverse Square.
The easiest to understand for most people is the electrical
solution. Artificial lighting equipment sometimes allows
adjustment of the power. Many lights have controls designed
to adjust the light to lower intensity levels than maximum.
Light can also be added to situations to increase the intensity.
With lighting shiny objects, the off position for the switch
of some lights may actually be the best way.
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Lighting of “Resource
Fork”
Setting the Scene: The picture was shot from above
with 4x5 view camera and offset with parallel shift
to control angle of view and distortion. The black
licorice for the background is taped down. The fork
is raised on wires from underneath. Having the fork
three inches above the background material allows reflective
angles from below (behind) and away from the camera.
Lighting: Black Plexiglas is used to allow for light
to be reflected into the bottom of the fork. All
lights are goboed or barn-doored to restrict direct
light from reaching any part of the fork.
Card #1: A large horizontal white
card positioned above and behind the set fills the
fork’s bowl
and tines. Controlled light on the card from below
creates an oval light pattern on the card.
Card #2: A large white card behind and above the fork
is angled to put a pattern of light (a blush) on the
black enamel handle. Lighting the card fairly close
from the side causes fall-off on the card, which creates
an uneven reflection in the handle.
Card #3: A small narrow card standing on the Plexiglas
reflects fine lines on the camera side of the tines.
Since the card is on the Plexiglas, the light can also
bounce to reflect from the far tines. The light bounces
into the card from the right side of the set.
Card #4: This angled colored card above and to the
camera side reflects a rich gold color into the forks’s
gold accent. No light is shining on this card.
Accent Light: This small specular light puts accents
on the licorice. |
The second way
to control the light intensity is by blocking part of the
light source. This blocking can be complete as with a “gobo” or
partial, as with scrims or gels. It can also be important
to remove light totally, beyond turning off or blocking lights.
This is accomplished with flags or dark light absorbing materials.
The last of the three ways to modulate the light is by using
the Inverse Square Law. Simply stated the law means that
as the distance between the light and the light-catching
material increases, the light intensity on the light- catching
surface decreases. Conversely, as the distance is reduced
the light increases in intensity. Therefore, moving lights
closer or farther from the light-catching surface changes
the intensity. Since both photographic stops and the law
are based on a mathematical square function, it can be
said that as you move the light twice further away you lose
two stops of intensity. If you half the distance you gain
two stops intensity. Photographed reflected intensity does
not vary with distance of a lit surface from the camera,
only varying with distance from the light(s) illuminating
the reflected surface.
Principle Two: Law of Reflection
The angle of incidence equals the angle of reflection. That
is the basic law of reflection. Unfortunately, it is not
always simple to see because of what the law really means.
The incident angle is measured from a perpendicular at
each location. While flat reflective surfaces can cause
some interesting problems, it is the curvilinear surfaces
that make lighting more difficult.
In the simplest curvilinear
shiny surface, a chrome cylinder, the point of reflection
changes as the angle from the camera changes. When viewing
straight into the cylinder the reflection of the camera
is seen, though reduced. Here the camera’s
viewing angle is perpendicular to the cylinder and the angle
of incidence is 0° (see figure 1, page 15). In this case
there is no reflected angle. Using a point on the cylinder
one-third from front to back, the surface makes a 30° tangent
angle with the camera (see figure 2, page 15), but the angle
of incidence to that point is not the planar tangent angle
of the surface but that amount subtracted from 90° (90°-
30° = 60°). At this point on the cylinder the camera
will view a reflection of whatever is on a line going behind
the cylinder at approximately 60° off axis (see figure
3, this page).
The math is not practical for the photographer,
so a directional fine-beamed light can be used to shine from
the camera’s
lens to determine what the camera will photograph. Using
either a SLR or view camera the light can be placed on the
ground glass or against the eyepiece to see where the light
reflects. (A word of warning: Laser pointers can be used,
but they can cause retinal damage if they shine in anyone’s
eyes.) Using this technique the reflection in planar or curvilinear
surfaces can be determined by seeing what the light coming
from the light hits.
If the light reflecting onto a shiny
surface is specular then the light reflecting off of it
will be specular. The same is true for diffuse sources of
light.
With these two principles, we can now apply the single
rule that makes lighting shiny surfaces more than happenstance
or cookbook.
The Rule
When lighting a shiny surface, do not light the surface,
light what is reflected into the surface.
Any light shining
onto a highly reflective surface can reflect directly into
the camera. Hot spots (speculars) in the shot are unavoidable
if the surface has a lot of curve and distortion and a
specular light is illuminating the shiny surface. Therefore
direct light on a shiny surface should only be used when
speculars are desired.
The shape of a curvilinear surface
determines when and where the light must be applied and reduced.
But as mentioned above, these additions and reductions don’t
happen for lights shining on the subject. A very convoluted
shape can cause speculars that are generated by light reflecting
within the shape.
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| Finn Knives 1998 by Glenn Rand |
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It is also important to determine how light
transitions from lightness to darkness because these transitions
will make up the dynamic tones in the shiny surface. If the
transitions between intensities are abrupt on an open (large
radius or planar) surface then the line between the lightness
and darkness will be strong. Similarly, if the transition
is gradual for the light reflected in this open area, there
will be a gradient captured on the shiny surface.
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| Al Reading 1989: The shape of the softbox’s
light surface used for the exposure was modified by viewing
through the view camera to create a smooth line on the
complex surface of the car. |
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When thinking
about the light envelope that the photograph will be made
in, realize that the more control of potential reflected
angles the better. Something black can disappear while
something light can reflect in a shiny surface.
The
size of what is reflected also affects the look of the photograph.
And size is a relative concept. The relativity occurs because
of the geometry of the photographic process. Both concave
and convex surfaces expand the reflected environment. If
optically large reflections need to be created then optically
large light patterns are required. “Optically large” refers
to the angle of coverage needed to reflect the light, not
to its physical size. The further from the reflective surface,
the larger the light pattern will need to be to accomplish
the same amount of coverage.
Applying the Principles to the Rule
For highly reflective materials the camera must remain stationary,
on a tripod or shooting stand that retains its single point
of view.
Step 1: (Step one may be used many times—coming
back to this step as required.) Determine what optical
coverage light pattern is needed to fill a shiny area of
your shot. Use material larger than the coverage needed.
In this way there will be the ability to have more control
of reflective effects.
Step 2: (Step 2 may be used many
times.) Determine where light should not be in the reflection.
Normally this is around the camera if it reflects but may
be required by other concerns. Often photographers do not
think about the dark, just the light.
Step 3: Tune the
lights. Using either dimmers, scrims, gels, additional
light or the distance of the light to the lighting material,
achieve the amount of light desired for specific reflections.
A spot meter can be used to read the intensity and adjust
it in comparison to other lighting effects desired. Since
the distance the reflection material is from the subject
will not change its exposure value (only the distance the
light is from the reflection material effects the intensity
of reflections), the reflection material can be mover closer
or further away depending on needs of lighting pattern. Working
on one reflection at a time is recommended and accomplished
by turning off all lights but the light being tuned and viewing
the effect through the camera.
Step 4: Determine the overall
lighting or directional lighting and effects for subject.
Meter the subject as normal.
General Dos and Don’ts
Specular light tends to be more problematic than diffused
light. Front reflections need camera side lighting material.
Top and side reflections normally require lighting material
toward the back of the set. When adding directional or
camera side lighting, check specular reflection to make
sure it reflects away from the camera and not into the
scene. Use the shiny surface to add fill for other areas
of the image.
Dr. Glenn Rand received his Bachelor and Master of Arts
from Purdue University with a Doctorate from the University
of Cincinnati. Photographs by Dr. Rand are in the collections
of over 20 museums in the U.S., Europe and Japan. He has
published and lectured extensively about photography and
digital imaging ranging from commercial aesthetics to the
technical fine points of black-and-white photography. Presently
Dr. Rand teaches in the graduate program at Brooks Institute
of Photography.
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